For those who prefer visual instructions, here's a video: < 1 2 3 >.
4) Then go to the DLC tab, and download the B03 Additional Mod Tool Assets. ![]() Drag or type the destination folder and/or name of the gdt to become when combined. Hey all, Quick written: 1) Go to steam > Libary > tools. This is a mod for zombies on bo3 that replacing all characters with kermit and has custom voice lines when the mod is loaded. Code Snippet Plaintext Copy #using scripts\codescripts\struct #using scripts\zm\sliding_door #using scripts\shared\array_shared #using scripts\shared\callbacks_shared #using scripts\shared\clientfield_shared #using scripts\shared\compass #using scripts\shared\exploder_shared #using scripts\shared\flag_shared #using scripts\shared\laststand_shared #using scripts\shared\math_shared #using scripts\shared\scene_shared #using scripts\shared\util_shared #insert scripts\shared\shared.gsh #insert scripts\shared\version.gsh #insert scripts\zm\_zm_utility.gsh #using scripts\zm\_load #using scripts\zm\_zm #using scripts\zm\_zm_audio #using scripts\zm\_zm_powerups #using scripts\zm\_zm_utility #using scripts\zm\_zm_weapons #using scripts\zm\_zm_zonemgr #using scripts\shared\ai\zombie_utility //Custom #using scripts\zm\zm_claymore //Perks #using scripts\zm\_zm_pack_a_punch #using scripts\zm\_zm_pack_a_punch_util #using scripts\zm\_zm_perk_additionalprimaryweapon #using scripts\zm\_zm_perk_doubletap2 #using scripts\zm\_zm_perk_deadshot #using scripts\zm\_zm_perk_juggernaut #using scripts\zm\_zm_perk_quick_revive #using scripts\zm\_zm_perk_sleight_of_hand #using scripts\zm\_zm_perk_staminup #using scripts\zm\_zm_perk_widows_wine //Powerups #using scripts\zm\_zm_powerup_double_points #using scripts\zm\_zm_powerup_carpenter #using scripts\zm\_zm_powerup_fire_sale #using scripts\zm\_zm_powerup_free_perk #using scripts\zm\_zm_powerup_full_ammo #using scripts\zm\_zm_powerup_insta_kill #using scripts\zm\_zm_powerup_nuke //#using scripts\zm\_zm_powerup_weapon_minigun //Traps #using scripts\zm\_zm_trap_electric #using scripts\zm\zm_usermap //***************************************************************************** // MAIN //***************************************************************************** function main() And yes, I changed the lighting state on the lights I wanted on by the power, for testing I created 3 lights that had 3 different colors, red was lighting state 2, blue was lighting state 3, and green was lighting state 4. Drag gdts you want to combine to the big box.
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